Wrath of the Righteous


Illustrated version

After talking to the Fulsome Queen the party headed out with her to the entrance of the Nahyndrian crystal mine. The first opponent they would have to deal with was Melazmera, the umbral dragon that they had seen earlier. Armed with the knowledge of the dragon’s schedule by the Fulsome Queen, the party took positions for an ambush. Tane made several of his allies invisible and handed out other buffs. The other casters did the same. Soon enough, the gargantuan dragon swooped down from over the trees. She dropped the corpse of some fiendish bovine on the ground to eat.

Gith began the battle with a fireball and arrows that cut the dragon well. Tane dispelled some illusionary rubble and revealed hidden treasure. Wase pointed at the dragon and chains of golden light sprung at her limbs. The dragon dodged away as Hook and two summoned T.rexes crashed into her. The dinosaurs clawed and bit to little effect. The dragon shook them off and howled. The party steeled themselves against the dragonfear. The dragon slashed open the cow-like corpse on the ground. Disgusting fumes leaked out and the party with its creatures resisted the urge to gag. The Fulsome Queen summoned a pack of assassin demons to aid the party against the dragon. Wase was not pleased. The dragon glared at the raptor on her ankle and roared a spell of Destruction. The spell nearly annihilated the raptor body and soul, but it thankfully clung to life. After that, Wase charged in with his mighty sword, Gith and Tane unleashed terrible magics, and still more summoned creatures crowded around. The dragon was overwhelmed, and so it fell. The final blow went to Gith.

The party looted the treasure. Gith did some psychic readings on the items and saw a woman giving Melazmera a immensely valuable golden scepter that crowned the hoard. There was also an elbarorate golden crown that could shoot a laser beam once a day. Tane wore that. Fulsome Queen praised the party for their feat of dragonslaying, and also suggested that such mighty heroes could perhaps if they should so kindly choose hurry up and clear her home. Before going into the mine, Wase decided to look into a pit that Fulsome Queen said was “creepy”. When he did, an all-too-familiar set of tentacles emerged. This time, the blob-like body and fanged maw of the full creature was attached. Tane recognized it as an Abyssal Harvester.

The Harvester snatched up Wase even as he smited its tentacles. The party swarmed the monster, so it was forced to flee. Its efforts were for naught, as it was struck down by Tane’s laser crown.

The party then left that pit alone and entered the mine. The entrance was a 1000 foot drop straight down. The majority of the group walked down with an Air Walk spell Bendak had provided earlier. The Fulsome Queen had accidentally been excluded from the spell so she slowly slid down the wall, attached to it by the filth that composed her body. Eventually the party reached a cavern, although there was still about 200 feet left to the ground. Gith leaned down from above and peeked into the entrance. Inside he saw a fell cavern, decorated throughout with demonic imagery. Six kalavakus demons stood watch. The demons stood at seven feet tall and they were bedecked with massive horns and claws.

Tane tried twice to take control of a demon’s mind. It resisted his attempts and realized it was under attack. The demons snarled and raised their claws for battle. Tane summoned a pit that trapped three of the demons and Wase flew over to slay them. Gith shot and Tane cast as Bendak jumped a demon in allosaurus form with Hook at his side. The demons fought hard, but were losing handily. At that point, a huge glabrezu with three succubus bodyguards arrived. The glabrezu’s mirror images moved in concert with it as it marched in.

The glabrezu dispelled Wase’s flight and left him stuck in the pit. Radiance shone furiously as the three demons swarmed the paladin. A succubus tried to take control of Tane’s mind, but failed. The party retaliated. Gith wounded the glabrezu with his archery and the dinosaurs killed a succubus. Much dispelling took place. Bendak dispelled the glabrezu’s mirror images and the glabrezu dispelled the pit. Two kalavakuses were already dead, and the remaining ones tried to shove Wase into the main pit. They failed and suffered smiting. Without its images, the glabrezu was torn apart by the dinosaurs as the rest of the party slaughtered the other demons. Only one succubus managed to teleport away in time.

Fulsome Queen finally slimed into the room as the party found a heavy winch that controlled an elevator in the shaft. The party looted as Gith sized up the dead glabrezu. Finding it to his liking, he dug out its eyes with his dagger. Then he charged an onyx gem with psychic energy and placed it into one of the empty sockets. The corpse writhed and split. The skeleton rose up from the wreckage with the flesh sloughing away into a gory heap and dripped from the bones. Gith had a new pet.

Meeting Nocticula
Also, a barge

As they explored the Vault of Graves, the shadow demons the party had driven off earlier returned for a rematch, bringing along two coloxus fly demons as backup. The demons started by raining down blows on Wase because Tane was still preventing demonic possessions. His armor and shield fended off their assault. The few attacks that got through were negated by Tane’s Stoneskin spell. One particularly careless coloxus took some nasty dinosaur bites for its trouble. Gith opened up with his bow and blew away a shadow while wounding a coloxus. The fly demons were surprisingly tough, but after a tremendous beating they both expired. The shadows didn’t last long without them.

The party then explored more side rooms. They found a shrine to Nocticula and more books. Gith scanned the books for any potential information that he might need if the party eventually had to fight her. The books told of her history of subterfuge and assassination, but no critical weaknesses.

After that was a pair of ominous double doors. The party marched through and found themselves in a large chamber with a balcony above them. Nocticula herself emerged and stood before them. The entire party struggled to keep their minds on their task in the face of her wicked beauty. The party told her, as they had intended, that they were there to convince her to refuse an alliance with Deskari and Baphomet, the leaders of the Worldwound demons. They also told her about the Worldwound’s forces stealing Nahyndrian crystals from her realm. Nocticula seemed a bit apathetic about the situation. Nocticula said she already knew about the crystal thefts. In exchange for the party destroying the mine for her, she would agree to abstain from an alliance with the Worldwound. She also offered gifts, if the party would accept them. They could choose from a single truthful answer to a question, a supercharged version of Arueshalae’s anarchic gift, or a magic item worth up to 15,000 gold.

Gith stepped forward. He wanted to know who killed his parents and how he could defeat them. With a smirk, Nocticula informed him that it was Xanthir Vang and Gith had already slain him. Gith had some trouble recalling who Xanthir was. Bendak reminded him that Xanthir was the Worm that Walks from some time ago. Nocticula apologized for the anticlimax, but she had promised the truth. In hindsight, Xanthir would probably have given this information himself had Poonisher not shot at him immediately.

Nocticula opened a dark portal in a swirling pool of unholy water that occupied the top level of the chamber. This, she said, would lead the party to the island where the Nahyndrian crystal mine was operating. With some reluctance, the party gathered around and ventured forth.

Their first impression of the new location was one of stinging pain and confusion. They had appeared underneath a poisonous waterfall. The portal closed to the sound of Nocticula’s laughter at her prank. The party quickly extricated themselves from the waterfall and looked around. They were on a fetid jungle island. Flocks of vrocks swirled under the massive and perpertual moon of the Midnight Isles as a dark and filthy river crisscrossed through twisted trees and the sound of beasts echoed through it all. A large obelisk with runic inscriptions was nearby. The party approached the obelisk. When they neared it, tentacles emerged to attack them. The dinosaurs were snared. Quick retaliation by the party started to sever tentacles. Whatever monster the appendages were attached to decided the fight was no longer worth the trouble and withdrew the tentacles through small portals in the stone.

Gith touched the stone for a psychic reading. After a moment, he vomited from the revelation. It was a quippoth runestone, a fragment of the ancient Abyss as it was before demons and mortal sin. It was heavily connected to the life of a fallen demon lord slain by Nocticula. Now it served as the demon lord’s tombstone. Gith wanted to take it with the party, but it was too heavy. Instead, Gith inscribed images of his face all around it so he could look at it at will.

Bendak turned into a plesiosaurus and tried swimming in the river, but it was digusting and likely poisonous. He got out before anything bad happened and switched to quetzalcoatlus form. The rest of the party used fly spells and traversed above the water but below the treeline so that the vrock flocks wouldn’t attack.

As the party flew along the river, a headless corpse with tattered wings and a sword swooped down and attacked Wase. The headless creature battered through arrow shots, a summoned T.rex bite and an attempt to knock him out of the air. It grabbed Wase and began dragging the paladin up to be torn apart by vrocks. Just before the creature could get above the trees, Wase slew the creature with a sword through the heart. Wase flew back to the party as the defeated undead fell into the lake. Bendak looked closely as it sank and guessed it was a fallen angel. Tane dredged the remains back up with summoned creatures and Gith confirmed the thing’s celestial origins. Wase said a mournful prayer over his third angelic kill.

The party continued. They spotted a river barge stranded on a bank. At a distance, the crew could be seen milling about on deck. Wase flew up to speak to them and attempt to bargain for passage. When he drew nearer, Wase saw that the crew was actually a pack of undead bodaks,

The bodaks had a deadly gaze and a fallen paladin to lead them. What they did not have was long-distance weapons. Gith picked them all off with his bow as they shrieked helplessly. The party took over and looted the barge. They saw that the barge had once been pulled by a captive water orm,

At some point, a river creature had killed it, so now the remains just hung uselessly from the side of the barge. After some discussion, Gith reanimated the orm skeleton to tow the barge and similarly skeletonized the crew to pilot the ship. With that taken care of, the party rested below deck.

Later on, they were briefly disturbed when a massive and shadowy dragon flew over the river. It didn’t attack this time, thankfully.

Another disruption occurred when the barge had to pass through a gate and was challenged by the guards. Thankfully, Gith quickly thought to puppet the skeleton captain’s mouth and Bendak reminded him that the fallen paladin’s futile dying curses had been in Common. The party narrowly made it through the gate without incident.

At the end of the river was a waterfall. A telepathic voice reached out to Wase and requested aid with much flattery. The voice said she was in a cave at the top of the waterfall. It seemed like an obvious trap, but the party still wanted to know what was going on. Tane cast Protection from Evil on everyone and then they flew up to the cave. Inside was a demon resembling a succubus made of raw sewage.

She called herself the Fulsome Queen and said that she needed brave and glorious heroes (especially Wase, glorious knight, wielder of Radiance itself, incorruptible in soul) to kill the miners who had forced her out of the caves in which she used to dwell. (Perhaps their bones would be of some small use to you, Gith, commander of dead legions, you who even the gods cannot judge?) She went on to say that the party would need to kill Melazmera, that umbral dragon they had seen earlier. (But that would be no trouble to the great archmage Tane, to whom reality is but a plaything.) She could help by sharing her observation of the dragon’s movements and powers. Gith touched the Fulsome Queen’s amorphous body to scan her to see if she was dangerous, and saw her sitting by the river watching filth flow by for eons. (Perhaps Bendak could understand, he who is one with ancient might?) The party was already planning on clearing the mines, so they agreed.




Different writer for this one, now in PDF format.


A whole new world

As Yaniel recovered from her long imprisonment, the ash giant introduced himself. However, the name Ashley somehow stuck instead of whatever he said. Ashley told the group that the one who charmed him was a snake lady. Tane was furious about the theft of the Quicken rod. Since Minagho was gone, he cast True Seeing and lead the party to go hunt down the cambion (A variant of demon-mortal hybrid) alchemist. When the party reentered the main entrance, the Deskari golem attacked. It was unable to accomplish much, and was dispatched by Wase with assistance from Ashley and the party. Next, the party found a large room with disgusting furnishings. Ashley said that it was where he and his friends stayed. When questioned further, Ashley confirmed that two more charmed giants were present. The party agreed to try and free them.

The party then went to the main chamber of the temple. The two other giants were there, working at a device. It was a massive grinder that looked almost alive as its mechanical limbs twirled. A 60ft rift to the Abyss took up an entire wall. Seeing through it was impossible. Evil whispers crawled through the air. The giants attacked. With his True Seeing, Tane spotted the alchemist using an invisibility spell to hide. Bendak summoned a T. rex to attack the alchemist based on Tane’s directions. It sniffed out its target, but the alchemist flew out of the way in time and its jaws still snapped shut on empty air. Wase used a spell to free the giants from their enchantment. Gith blasted the alchemist with a fireball, forcing the dinosaur to jump out of the way. The alchemist then retaliated with an unsuccessful attack on Tane’s mind followed by a bomb that released a cloud of poisonous gas. The dinosaurs were hurt, but the rest of the party was fine. Bendak was almost affected, but his mask warded off the fumes. Tane then blasted through the alchemist’s spell resistance and magically destroyed his mind. The alchemist then floated off near the ceiling and just babbled for a while.

Meanwhile, Ashley and Wase were trying to convince the two other giants not to fight. The evil whispers caused one to just cower in the corner, while the other giant decided to attack anyway. It tried and failed to shove Wase into the grinder as Ashley failed to stop him. Bendak sent the T.rex to try and subdue him. The giant and the T. rex began a back and forth wrestling match, neither gaining the advantage.

At that point, the “snake lady” Ashley had mentioned appeared behind the party’s lines. She was a lamia matriarch. Lamias are half-women, half-monster creatures who are the result of an ancient curse.

She had used an invisibility spell to get close, and then assaulted the Queen. The party wheeled to attack her and Bendak surrounded her with ankylosaurs, so she flew out of reach and cast a lightning bolt down at them. Tane then dispelled her flight spell, so she floated back to the ground. Wase then tore into her and left her near death. A ankylosaurus club then finished the job before any questions of mercy could be raised.

Now that he had his vengance, Ashley decided it was time for his partnership with the heroes to end. Ashley struck down Yaniel with his hook and ran out the door of the temple. Queen Galfrey immediately began healing her old friend as the party chased after Ashley. Wase and Hook quickly outran him with their mythic powers and natural speed, dealing a bit of damage. Bendak then launched him into the air with a geyser and Gith tore him apart with a volley of arrows. The tyrannosaur and the giant continued to wrestle until the ankylosaurs wandered over and subdued the giant with their clubs.

After the battle, the giants were restrained and Gith disabled the grinder. In the process, he got a psychic reading of the giants throwing innocent prisoners into the device for fun. Despite that they had done this of their own free will, the party decided to show them mercy anyway. Somewhere, Poonisher was gravely disappointed. The party looted and healed Yaniel after her near death at the hands of Ashley. Gith telekinetically retrieved a ring of Force Shield from the inner workings of the grinder. It had been serving as a sort of battery. Now it could serve as a magical shield, if the party chose to use it that way.

Tane then turned his anger on the drooling alchemist. Tane cursed his mind even further, placed an impossible to remove tracking ring on his finger that burned with a harmless fire, covered him in tattoos that said “Coward” and “Thief” in a variety of demonic languages, and cast a permanent Magic Mouth spell on him that constantly played the message “I am a fool and a coward. I had no business going over there.” whenever he was near small groups of anyone or anything that could listen. Tane then sent his victim away. Whatever it was he had done to earn the sorcerer’s ire, he surely wouldn’t do again.

After Tane’s oddly targeted yet severe vengance, the time came to do what the party had come for. The party telepathically asked Arueshalae how to use the Abyss portal. She replied that you just walk through, but the good at heart would find the experience painful. One by one, the party began to go through. Wase was first, and vanished beyond the shimmering crimson wall. Next was Gith. His pain as he crossed proved he was still a good person, despite his necromancy. Then Tane crossed. Bendak was last, as he stopped to request that the Queen take care of his pterodactyl while he was in the Abyss. She agreed. Swoop was reluctant to leave, but Bendak felt that the Abyss was too dangerous for it. Having the familiar on the Material side of the portal would also allow for the party to see outside when need be by scrying. Tane took his own Lyrakien familiar with him. Fee was very proud of his trust in her.

As party members arrived on the other side, they were greeted by chaos and fury. A powerful and porcine greed demon called a nalfeshnee was lying in wait on the other side and attacked Wase as soon as he came through.

The Abyss itself was hostile to the good souls that had entered it. The party found various tasks seemed more difficult, while magic that drew on specifically Good powers was weakened while Evil magic was enhanced. The nalfeshnee’s tough hide resisted dinosaur teeth and Gith’s arrows while its spell resistance shrugged off Tane’s spells. Wase was nearly slain at the demon’s hands. However, as powerful as the demon was, it was still alone. Eventually, its resistances were not enough, and Wase’s holy blade met the demon’s heart.

The party could now close the portal. The ritual took a minute. The portal shrieked and fought the end, sending forth many blasts of lightning. Bendak was almost deafened by the final thunder as the portal closed, but resisted because the party’s Mythic powers had grown just as the portal died.

Our heroes were now in the demon’s realm without a way home.

Dealing with the devils


After slaying Xanthir, the party got a bit of downtime. It was the last they were likely to see for some time. Arueshalae decided to undertake the final two penances to secure her redemption. First, she went to the temple of Desna for an atonement spell. This would have done the job for a mortal, but as a demon it merely helped her. Next, Bendak decided to help with the final penace. Bringing Tane along to cast the teleport spells required, Bendak took her to his homeland.


Once there he had her spend the day in nature. She helped first ensure that the demons of the Worldwound hadn’t brought ruin to the saurian jungle. Once that was accomplished, she aided in all the small and humble works required of a druid. Trees were replanted, wounded animals were tended to, and lost travelers nudged toward home. Once the work was done, Bendak lead Arueshalae and Tane to one more stop before returning to Drezen.

This time they entered the walled town of Tolguth and went to a home attached to a shop. Bendak removed his mask and set it down on the ground before knocking. It sprouted bone tendrils and crawled over to his other creatures. After a moment, Bendak’s parents answered the door. There was a moment of shock at his unexpected return before the greetings and the questions began. One of the first was from his mother, who quietly asked who the girl was. Bendak dismissed any hopes of his settling down and not living in the woods with dangerous animals anymore by stating that she was probably more interested in one of his cooworkers and also was a succubus.

At dinner, Bendak’s parents were rightfully wary that he had brought a demon home. After some tension, his father admitted that she wasn’t the worst girl he had brought in. Arueshalae wondered who the worst was, and Bendak’s mother launched into a story about a “Jessika” as Bendak groaned. After that, the dinner was a much more cheerful affair. The jungle trip, the light of the hearth, and the sound of the laughter was good for Arueshalae. As they said goodbye and Tane teleported them home, Arueshalae left her past behind in Tolguth.

When the expedition returned to Tolguth, they were greeted by Wase and Gith. Wase had returned from duty on the front lines against the demons. The experience had left him more powerful, but also more internally scarred by the horrors of battle and too many fallen comrades. Poonisher had suddenly left the city, muttering something about needing to help a flying vigilante in a metropolis. The paladin seemed romantically interested in the demon. For her part, she seemed a bit interested, more so than she had been in Tane. However, they had little time to get to know each other, as Queen Galfrey called them for a meeting.


Galfrey met the heroes in the castle. The creatures and the demon waited elsewhere. The queen’s top councilor, an aasimar named Opaline, carried in a pair of metal plates in a case. The Queen explained the plates were from a rare and dangerous tome called the Lexicon of Paradox—the same book of forbidden rituals and incantations used over a hundred years ago to open the Worldwound and destroy Sarkoris. Areelu Vorlesh later tore the book in half and destroyed the portion containing the information about how she opened the Worldwound so that no one could reverse-engineer the process.

Fortunately for the crusaders, the actions of a small group of mercenaries led by Venture-Captain Varian Jeggare, his tiefling accomplice Radovan, and the half-elven paladin Oparal resulted in the book’s rediscovery and restoration, and the complete text was now in crusader hands.

Currently, the Lexicon was in a secure vault in Lastwall, being studied by skilled scholars under careful observation by the Knights of Ozem, but she did bring the pair of thin copper plates she had removed from the artifact concerning a ritual that can, in theory, be used to shut down a small rift between the Material Plane and the Abyss.

Galfrey allowed the party to examine the two plates. They were densely inscribed with runes, incantations, and equations, switching from Thassilonian to Abyssal to Hallit to Aklo, and even to Druidic in places. Between their various magics and languages, the party could confirm that the pages seem to describe a ritual for closing rifts between planes, but also that the ritual was incomplete.

The magic infusing these two plates, combined with a significant source of magical power such as that now wielded by the PCs, should be enough to shut down a smaller rift. And if that worked, then Galfrey could report the success to Lastwall and greatly accelerate the process of deciphering the remainder of the book. She believed that just as the rituals in the Lexicon of Paradox were used to open the Worldwound over a century ago, a powerful group could use the tome to do the reverse: close the Worldwound forever.

At this point, Galfrey asked the party for an update on what they’ve learned. She is particularly intrigued by the revelations from intelligence gathered at the Ivory Sanctum that the potent Nahyndrian crystals are being refined into elixirs of mythic power, and she is concerned by the discovery that the cults of Deskari and Baphomet are seeking to draw Nocticula into their plots. She was a bit more skeptical about the idea of redeemed demons, but willing to tolerate the concept. The rampant use of undead and ear collecting by some party members was probably not important enough to mention to her.

The task the Queen set before the party was complex and dangerous; not only did their growing powers make them the best suited to accomplishing the mission—they might be the only ones capable of doing so. Galfrey goes through the list of tasks she’d like the party to accomplish as a prelude to the eventual mission of closing the Worldwound forever.

1. Destroy the Nahyndrian Refinery: The party must travel to the Midnight Fane where Nahyndrian crystals are refined, search the fane for the methods by which the demons and their allies are creating these elixirs, then destroy their tools, resources, and inventors.

2. Close the Midnight Fane Rift: Next, they must use the Lexicon of Paradox to close the small but permanent rift within the fane that connects this world to the Abyss.

3. Prevent the Midnight Alliance: They must travel beyond the rift into the Midnight Isles to sabotage the Worldwound’s attempt to secure an alliance with Nocticula. This may require a face-to-face encounter with the demon lord, who seems to have her own reasons to not want to enter this alliance. The best place to go to secure an audience with Nocticula is her capital city of Alushinyrra, and the best way to get her attention would be to seek methods of becoming notorious in the city.

4. Find the Crystals’ Source and Cut Off Their Flow: Finally, they must discover where in the Midnight Isles the Nahyndrian crystals are coming from, then put a stop to that operation.

As the meeting ended, Queen Galfrey gave each party member a talisman of true faith. Since this mission required them to delve deeply into the Abyss and to interact with some of its most dangerous and manipulative denizens, these items would warn their bearers when they might unwittingly act in ways that could endanger their souls.

The Queen also said that she herself would fight alongside the party on this mission until they had to enter the Abyss. Then she would have to remain on the material side of the portal to complete half the ritual. The Queen was not blessed with mythic powers, but she was an expert combatant in her own right. Arueshalae would not be coming on this mission. She feared that she could be corrupted again in the realm of the succubus queen. However, she could give her anarchic gift to party members. Normally, this ability is used by succubi to tempt mortals with the offer of power. In her redeemed state, Arushalae could give it freely. Those who had the gift would be a bit more powerful and be able to communicate with her telepathically, but would have to trust her not to hurt them through the mental link. Everyone accepted the offer.

The party and the Queen headed out to the rift. It was located in a place called the Locust Shrine. An imposing door marked the entrance. Wase approached and knocked. Nobody answered, so the party let themselves in. A statue of the demon lord Deskari activated when they entered. It began reciting a speech, something about how interlopers would die a thousand screaming deaths or the like. Four incubi entered the room. Rather than starting a fight, they bowed low and announced that their leader had been expecting the party. Not knowing what to do in this situation, they agreed to meet their leader. They were unused to situations such as this, since usually the demons all got shot in the throat before they could finish speaking.

The party was lead through a wide hall to a back room of the temple. A huge alchemical lab made mostly of glass took up most of the room. Three more incubi joined the procession, along with a floating tumor demon called a gibrileth. At the chamber, the eyeless demon woman named Minagho extended a greeting to the party.


A beaten and manacled paladin crouched by her side. Minagho had been involved in the early plot to destroy Kenebraes. She was eager for vengance, while some of the party were vaguely aware of her existence. The Queen recognized the paladin as Yaniel. Her current weak and broken appearance seemed a mockery of the warrior she once was.


Yaniel was the famous hero who had once owned Wase’s sword and was thought to be dead for nearly the past 20 years. Minagho offered for the party to take Yaniel and go. The Queen strongly desired to rescue Yaniel, and Tane read Yaniel’s mind for treason and advocated taking the offer. The talismans didn’t see anything alignment-threatening about it. The party agreed-for now- and began taking Yaniel away. Then the trap was sprung.

Tane turned out to be under mind control and cast Haste on the demons. An unseen assailant tossed a bomb emitting noxious gas into the room. Thankfully, the gas mostly worked against the demons. Gith was the first of the party to respond, blasting Minagho and several of her minions with a fireball. An ash giant stomped in and nearly slashed Hook with a hook.


Bendak nearly managed to summon a whole pack of T.rexes, but he just wasn’t strong enough yet. Someday. For the moment, he summoned one T.rex, which devoured an incubus. Wase struck down two more. The gibrileth unsuccessfully tried to summon additional demons as the giant struggled to push over the T.rex. At this point “Yaniel” revealed demonic limbs and began tearing into the Queen. A cambion alchemist became visible and hurled bombs at the Queen. The Queen took an opening to cast a spell that freed Tane from the fiend’s control. Tane immediately cursed a large number of the demons with blindness. As they blinked, Gith launched another fireball into the alchemy lab. The equipment reacted and exploded as well. The gibrileth, several incubi, and Minagho were incinerated. The alchemist cursed and screamed in fury at the destruction of his life’s work. Gith used a Quicken rod that Tane had spent about 2 1/2 weeks to cast a bunch of spells during the fight, but had to drop on it on the floor when it was emptied. Galfrey was badly hurt, but her paladin abilities quickly got her back to normal.

The party began to focus their attacks on “Yaniel” as the last two incubi teleported away. “Yaniel” revealed she was actually Minagho in disguise. The other one was a disguised incubus. Minagho knew the fight was turning against her, so she telekinetically stole the Quicken rod off the floor and teleported away with a laugh.

The giant stopped fighting. He had actually been magically manipulated into fighting for the demons and had been freed by the Queen’s earlier spell she cast for Tane. He was evil, but temporarily joined the party to get revenge. All that was left to deal with was the alchemist. Bendak summoned another T.rex to attack him, and Gith fireballed both the alchemist and the dinosaur. Both survived. The alchemist used an invisibility potion and escaped the temple. Bendak tried sealing the door to the alchemy room with himself and his creatures inside, but the alchemist was already gone.

Tane was furious after being forcibly turned against his friends and wanted his Anarchic Gift removed. Arueshalae apologized, but was unable to take the gift away without wounding his mind. Galfrey, however, was prepared for this situation and cast Dispel Chaos to rid him of the gift.

The party began searching the area and Gith did some psychic readings. Tane guessed that Yaniel was actually most likely still alive and Minagho had been using her as a backup source of life force. The party found Yaniel as a dried husk shut away in a closet, still bearing a spark of life. The Queen broke her curse and Yaniel returned to full life. The party gave her clothing and water. Yaniel recognized her sword, Radiance, in Wase’s hand. She felt that it suited Wase more in her present state, but she did ask to hold it once more. Wase handed it over. When Yaniel took hold of it, Radiance revived like its old master, revealing it was a mighty Holy Avenger, a weapon capable of breaking spells and butchering demons in great and equal measures.


The Worm that Walks
We have a T. Rex.


After driving off Jerribeth, Gith stayed behind in her office to read through her various notes. The others continued on to a new chamber. On the way, Arueshalae apologized for sometimes freezing up in combat. Poonisher found a concealed door on the wall across from a large carving of a goat-headed demon. The lock was cunning, but Poonisher worked at it. A bit of mythic power casually channeled from Gith allowed him to finish the job. It was then that a pair of derakni scorpion demons spotted him. One immediately teleported away and the other tried to attack. Poonisher stared the demon in the eyes. It blinked, and he shot it in the throat. Bendak decided to test his powers a bit. With a new incantation, a T.rex stomped its way into battle, glowing with infused power from the stars.


The T. rex missed a bite as the dinosaurs jumped the demon. Poonisher then finished it off. As the demon thumped to the ground, its partner came back with three other demons like itself. These were harder to fight, but they all soon died. The T.rex was able to chomp the demons a few times before Arueshalae and Poonisher killed them. The demons did manage to poison Hook briefly, but Bendak took care of that.

The next room the party came to was also the heart of the temple. The room was the private chambers of Xanthir Vang, the Worm that Walks foreshadowed several times in the past. A runic circle took up much of the center floor. Candles, books, and other arcane devices took the rest. Xanthir himself reclined in a chair and extended a casual greeting to the party. He tried to make conversation but then Poonisher shot him twice in the chest. Xanthir uttered a slithering sigh and turned invisible. The fight was on. Hook charged and crashed against a bookshelf as her claws sliced through where Xanthir had been. Bendak then turned into an Allosaurus and summoned a rather small and cramped Brachiosaurus.


It tried to smash Xanthir, but missed. A change then came over Tane. Before, his mind had been elsewhere, but now he was ready to fight. Tane promptly dispelled Xanthir’s invisibility. Arueshalae was shaken at the sight of him. He reminded her of her own evil past. Revealed, Xanthir called in aid. A massive construct made of the essence of the Abyss entered. It was called a retriever and looked like a black spider the size of an elephant.


Xanthir injured Poonisher with a green ray and then took flight through a short flight of stairs into a small cave connected to his chambers. The Brachiosaurus swatted at him on the way. The retriever scorched Tane with rays of fire from its eyes and grabbed him with its talons. Before it could kill Tane, Bendak summoned another T. rex to chomp it and hold it down while Poonisher finished it off. Gith ran in with his undead vrock to join the battle. Bendak and Hook struggled to hit Xanthir as he dodged around them. Xanthir tried to gas the whole room with a Cloudkill spell, but Tane blocked it. Xanthir then took a bit of a beating as the party zeroed in on him. The Worm that Walks was a mighty opponent, but even he was not invincible. Xanthir then chose to teleport away. He would escape to some tomb of horrors, the party would track him to the ends of the earth and beyond, and it would all end in a climatic duel in which shocking truths would be revealed. At least, that all probably would have happened if Poonisher hadn’t shot him in his analogue of a throat and finished him off before he could cast any such spells.

The party was victorious. They found their next lead in Xanthir’s journals. The demon’s Nahyndrian crystals were being mined in the Midnight Isles, the realm of Nocticula, demon lord of succubi. Other surprises included that the crystals were made from the blood of assassinated demon lords and Nocticula had not given permission for the project. The journals mentioned that the forces of the Worldwound were trying to secure an alliance.

The Ivory Sanctum


The party took the succubus back to Drezen with them. The crusaders were deeply suspicious of her, but she had the backing of the party. With all of them vouching for her, she was allowed to remain un-smited for now. After the party had spent a bit of time resting and crafting (and Gith and Poonisher had time to set up another “skelliebomb”), Arueshalae recommended that the party go after the Ivory Sanctum. To recap, it was a major stronghold of Baphomet cultists. Bendak asked her to simply teleport the party there. Arueshalae explained that many of her powers no longer functioned as a consequence of her rebellion. The party would have to walk.

Though this was true, Arueshalae still appreciated the trip. She went out of her way to spend some time with Tane in particular. She admired the good yet free spirit she could sense in him. It was much like what she hoped to achieve for herself one day. As for the others, Bendak was friendly enough but a bit of a dull conversationalist. One can only talk about dinosaurs for so long before hoping for a serendipitous meteor. It was probably best for the succubus’s spiritual and mental health if she didn’t talk to or think about Gith and Poonisher too much.

The party stumbled across a pack of basilisks on the way to the Sanctum.


Bendak tried to avoid the fight by communicating with the beasts, but Arueshalae fired a shot when it looked like the plan wasn’t going to work. After a brief exchange of arrows and deadly gazes Poonisher, Gith, and Arueshalae wiped out most of the creatures. Bendak was able to save one by knocking it unconscious before it could be shot. Also Tane was turned to stone by a basilisk’s gaze. Poonisher cured him fairly quickly by slicing open a basilisk and dumping its blood all over Tane. Hopefully, Poonisher knew that was the solution before making the decision to do it.

When the party made it to the mountain where the Sanctum was located the entrance was hidden. Tane soon found it by wandering around scanning the rocks for magic. When he found an illusion spell, he dispelled it and there was the entrance. A large magic portcullis was revealed. Behind it was four half-fiend minotaurs standing guard.


The party spent a long time preparing for battle with the guards and then Poonisher shot them all in their throats. Gith fiddled with the magic of the door until it opened. Bendak switched to raptor form and the party entered the dungeon. Poonisher scouted ahead. Strangely, when he passed a statue of Baphomet he was unable to become invisible anymore. Thankfully he hadn’t let his mundane stealth skills fade. A pair of Kalavakus demons blocked the way.


Gith and Poonisher dispatched them. The party next found a room where demon summonings would be performed and items were being stored. Gith did some psychic readings and saw a vision of a elf woman in green using this room. There was also a powerful magic book of exercise that the occultist took. Studying it would bolster his constitution. Next there was a room full of knight-cultists practicing with their weapons. The practice didn’t help. Poonisher began collecting ears. Arueshalae was a bit tempted to take some notes on his technique but was discouraged by the rest of the party.

The next room was a library. Some cultists were studying there. The party decided to keep one alive in the hopes that showing mercy would be good for Arueshalae. Of course, as soon as she was out of the room Poonisher stayed behind to…ensure that he wouldn’t escape.

For the next room, Bendak took a turn on point. Bendak kicked the door down after fumbling with the knob. On the other side was a coloxus fly demon with two cultist guards.


Hook pounced on and killed a guard as Bendak summoned an ankylosaurus to whap the demon over the head and stun her. Then the archers went to work and the opposition was mulch. The demon clung to life long enough to start suggesting a bargin but was immediately finished off by Poonisher. The demon had been working on documents related to various evil plots. Tane easily detected and defused Explosive Runes spells among the papers and gathered them up to bring back later.

Poonisher cleared out another room full of mages by shooting them all in the throat. Then the party rested for an hour to regain spells. The next thing the group encountered was a webbed-up room with what seemed to be trapped victims at the top. Bendak summoned some spiders to climb up and rescue them, but the “victims” turned out to be the monstrous spiders themselves.


A rare sight in this world, the things were called Neh-Thalggus, or brain collectors. The aliens attacked Bendak’s spiders and destroyed one before Bendak sent them away and retaliated with a blast of holy flames. The brain collectors fired off a salvo from confusion wands to no effect before the archers got them. Behind the webbed chamber was a lab where the creatures would perform horrific experiments on captives. They were trying to find a way to bind mortals so that they could be used as summoned creatures. Gith considered the theory interesting but the premise flawed.

The party traveled on through a few more chambers. Another pair of minotaurs got their throats shot. Finally they came to a large bedroom. The elements of luxury seemed incongruous with the bloodstained torture equipment occupying the space. The woman in green that Gith had seen earlier lounged on the bed with the mutilated remains of a cultist. She greeted the party by their names. She started to offer to grant a wish but never got to finish the sentence because Poonisher shot her in the throat. With a shrug, she assumed her real form as a massive glabzeru demon,


She possessed tremendous power and actually survived the initial archer barrage and dinosaur charge. However, the situation was still untenable and she teleported away. The party then spent eight hours resting and decoding information about the Baphomet cult’s secret signs and signals. There was also a letter there that the woman in green, apparently named Jerribeth, had been writing to someone named Hepzamirah discussing the now dead brain collectors and Nahyndrian elixir.

Demon's Heresy


The party continued their exploration of the Baphomet cult’s hideout. A secret door was discovered and Poonisher began scouting the place out. At one point, he was ambushed by a smoke monster. He promptly crippled it with arrows and left it for the raptor to finish off. In the last chamber, the party confronted a summoner named Zanedra and her eidoleon Svennarobeth.


She didn’t manage to put up much of a fight. Poonisher’s knockout arrows disrupted her connection to her monster and thus sent it back to the Abyss. Zanedra managed to retreat with a teleport spell before the party could finish her off.

The party hoarded the loot and took the two day trip back home. When they arrived and entered Poonisher’s secret batcave, an unpleasant surprise awaited them. Zanedra’s mutilated corpse was lying on the floor. Gith began a psychic reading to try to understand what had happened and how the killer had pierced Poonisher’s defenses. Instead of his usual readings, Gith found a threatening message from some anonymous evil being. Or rather, not so anonymous. Piecing together bits of evidence from the message, Gith identified the speaker as the Worm that Walks he had seen in previous visions participating in the attack on Kenebraes. At any rate, nothing could be done then. After the corpse had been checked for valuables and disposed of, the party rested. Tane dreamed again of the succubus. She was asking for help. This time, she gave her location. She was with a holy artifact called of Bell of Mercy and under attack by other demons at a ruined fort.

The party decided to head out. Tane had several crafting projects to work on, so he purchased a cart that he could ride in as the party traveled. The journey took several days. Whenever Tane slept, the succubus would send him information about her attackers. Eventually, the party arrived at the fort. Poonisher did a quick flight around and saw that the place was teeming with evil. There was two drakeriders, three massive grubs, a toad demon and a scorpion demon, six barely visible will-o’-the-wisps, and a spider the size of an elephant.

The party spent quite a while planning out what to do about all the demons. Tane bolstered everyone’s defenses, and Bendak let everyone walk on air. Ultimately, Gith and Poonisher decided to use a special trick they had been saving. Tane turned Poonisher invisible, and he flew above the fort like a bomber with a large blanket tucked under his arm. When he dropped the blanket among the giant grubs, it unfurled to unleash fifty mindlessly aggressive skeletons, all with glowing runes upon the their foreheads. The skeletons swarmed about clawing at everything in sight. Every time a skeleton was struck down, it would explode on the slayer. That took care of the grubs. As the chaos created a distraction, Poonisher sniped the spider and killed it. The scorpion demon was the first of the villains to react to their new enemies. It flew over the party and began a maddening drone. However, the party resisted the effects. The demon was then pulled down and mauled to death by Bendak and Hook. The demon’s leader, an annis hag named Jaruunicka emerged just as the rebel succubus did.


Gith killed one of the drake riders with his bow as his vrock skeleton began brawling with the toad demon. Jaruunicka began to taunt the heroes, only to be silenced by a flurry of throat arrows from nowhere. The surviving drakerider tried charging Hook, only to miss and also get ripped apart by the dinosaurs. The succubus finished off a pair of the grubs with her bow. The toad demon managed to defeat the vrock. However, the fight was effectively over at that point. The demons were broken and the party was still entirely unhurt. The remaining enemies were soon finished off. The vrock skeleton knitted itself back together. Gith read the dead hag’s corpse, and learned that she was hunting the succubus as a sort of bounty hunter for the late Staunton Vhane.

The party then approached the succubus for introductions and explanations. She said her name was Arueshalae. She claimed to be a former member of the demon armies who had been able to turn her back on their ways with the help of the goddess Desna. Now, she hoped to make the final leap to truly become good. One wishes she had better teachers than a pack of bloodsoaked psychopaths and eccentrics. Anyway, she gave the party their next target:the stronghold of the Baphomet cultists known as the Ivory Sanctum. Rescuing the succubus seemed to gain the party divine approval, as their powers grew.

In which evil gets Poonished


The party rested and took Irabeth home. The flight back took two days, which Tane spent working on a Cloak of Resistance. The party took a few days of downtime to work on personal projects. Tane toiled to craft more magic items, and Poonisher looked for leads with the followers he had collected. Poonisher also connected the group’s houses to his completed subterranean lair. Gith did his own research, and found out about a place called Seeker’s Gully that seemed to be connected to his own late Riftwarden parents. While object reading a chest he found, he saw a vision of his parents battling a spirit of some sort.

After a few otherwise uneventful days, the alarm was raised as demons launched a raid against Drezen. The party soon found themselves battling a pair of drakeriding incubuses. The party worked to bring the drakes down and deny them from being able to attack from above. It took some doing, and not a few lance wounds and drake blasts were absorbed, but the party eventually slew the drakes. The demons fled. One teleported away, while the other tried to retreat on foot. The velociraptor chased him down and killed him.

Things soon went back to normal, or as normal as they can be in the Worldwound. Tane had a dream of a succubus fleeing some danger and pleading for help. Soon, the party decided to go visit Seeker’s Gully. It was a small town and had been abandoned when the Worldwound opened. Gith warned the party that they would find a restless spirit there that they would need to befriend. The party stopped by the cemetery and soon met a ghost who looked unmistakably like Gith. The ghost, in a rather curmudgeonly manner, “asked” the party to slay a demon defiling Gith’s family crypt. The ghost provided one day to accomplish the task or he would kill them. The target was a nabasu glutton demon named Skullgrym.


The party marched into the crypt. The entrance was dominated by a defaced carving of Iomedae. The party first checked some tombs for anything of note. The treasure had been carried away by demons long ago. In one tomb there was a powerful bodak undead. It would have used its deadly gaze against the party if Poonisher had not mowed it down before it could so much as blink. Gith read the corpse and found that the creature was a friend of the demon. The party moved on. They came to a wide stair leading up to a large chamber. At the top was Skullgrym. The demon prepared for battle, raising its terrible claws. And then Poonisher shot it full of arrows and Gith finished it off with a few arrows of his own and the help of his pet skeleton. Gith found an enchanted axe in the crypt, and then the party returned to the surface so Bendak could Hallow the tomb. The party had to spend 24 hours in the town as Bendak worked.

The ghost thanked Gith for letting him rest in peace. With a trail of glowing lights, the ghost led Gith to a treasure chest before departing. The chest had a special bow for Gith and various other magic items. The party then went back to town for some downtime. Tane did some more crafting while Poonisher and Gith worked on a secret plan involving psychic runes of blasting, a magic blanket, and a horde of uncontrolled skeletons. Eventually, Anevia contacted the party with a lead. The scouts had found a cave outside the city that seemed to be used by cultists. The party headed out to investigate.

The cave had a massive entrance with stairs flanked by statues of the demon prince Baphomet.


Three cultists stood guard outside. Tane made Poonisher invisible, and then he lined up a shot. He fired a single arrow at the cultists, which looped back to hit them twice. All the cultists died from the single shot. Gith read them for information, but didn’t find much. The party began to advance into the ruins. They found one cultist sleeping, and Poonisher promptly shot him.


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